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At GDC 2019 We Did It - 10,000+ Concurrent Connected Clients In A Single Battle!

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10,000 Players Battling Head-To-Head

EVE: Aether Wars pits a record-breaking number of space pilots against each other in the biggest battle ever seen in a multiplayer deathmatch. 


Real-time Battles Powered By Pioneering Tech

This exciting glimpse at the future of online gaming that no other tech can achieve is powered by Hadean's awesome Aether Engine.

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This is Only The Beginning

EVE: Aether Wars is our thrilling showcase for Aether Engine, the first step towards a bold new gaming future, one with no sacrifice in performance or gameplay.

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EVE: Aether Wars in the Media

What the media are saying about our insane record attempt.

“Hadean’s technology has the potential to unlock huge creative and design-orientated freedom within virtual worlds such as EVE,” said Hilmar V. Pétursson, CCP Games’ CEO. “We are very happy as always to join up with intrepid pioneers setting out to push the boundaries of what is possible. Continuing to do that I believe will bring about the conditions where EVE will outlive us all. We therefore embrace the chance to inject New Eden into the Aether Engine and create the stunning sci-fi spectacle EVE: Aether Wars. I for one am excited to see our internet spaceships from EVE Online and EVE: Valkyrie playing together, enabled by this cutting-edge technology”
Hilmar Veigar

Hilmar Veigar
CEO, CCP Games

London tech firm Hadean is running the battle in order to perform the record-breaking stress test of its Aether Engine and showcase "the versatility" of its distributed simulation engine. The 10,000 players will face off in a single space battle and as is customary with battle royale matches, the winner will be the last player standing.


“Look, I know. Another battle royale thing, but sit down and listen for a second, as this one is pretty interesting. Hadean have announced that they’re performing a Stress Test for their cutting edge Aether Engine technology next month, and they’re doing it style. Sign-ups are now live for a space-based battle royale experience that’ll host up to 10,000 players.

Yeah, you read that right. 10,000 players. Suddenly, all those chicken dinners and victory royales have become meaningless.”


Cultured Vultures

Frequently Asked Questions

What is EVE: Aether Wars?

EVE: Aether Wars is a stress test designed to explore opportunities for large scale multiplayer simulation in CCP’s current and future games by harness Hadean’s cloud-based simulation engine - Aether Engine

What is Aether Engine?

Aether Engine is a pioneering cloud-based simulation engine. Its novel design means that Aether Engine can dynamically use thousands of cloud servers as one 3D space simulation. It means a huge evolution for existing genres like MMORPG and the creation of brand new gameplay experiences too!

Why 10,000 players?

10,000 players would comfortably beat the current record of 6,142 players in a single online battle, set by CCP Games through its MMORPG EVE Online's community on 23rd of January 2018. We also think 10,000 players will make for a unique gameplay experience.

What type of game is EVE: Aether Wars?

EVE: Aether Wars is a 10,000 player deathmatch. It will be a series of timed matches where all players get dropped into battle. The aim is to kill as many players as possible within the time limit. If you are destroyed, you respawn and have 10 seconds of invulnerability to establish position before you can start fighting again.

When will EVE: Aether Wars be available?

The EVE: Aether Wars tech demo will be conducted during GDC 2019.

How much is EVE: Aether Wars?

EVE: Aether Wars is free to download and play. It won't contain any microtransactions or loot boxes.

What is the relationship between CCP Games and Hadean?

CCP is providing EVE Online and EVE: Valkyrie assets for use in the Aether Engine, enabling Hadean to focus on addressing the challenges faced by developers within large-scale online multiplayer environments. The ongoing collaboration between the two companies will seek to explore the potential for substantial changes to the technical infrastructure of EVE Online.

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