EVE: Aether Wars pits a record-breaking number of space pilots against each other in the biggest battle ever seen in a multiplayer deathmatch.
What the media are saying about our insane record attempt.
CEO, CCP Games
“Look, I know. Another battle royale thing, but sit down and listen for a second, as this one is pretty interesting. Hadean have announced that they’re performing a Stress Test for their cutting edge Aether Engine technology next month, and they’re doing it style. Sign-ups are now live for a space-based battle royale experience that’ll host up to 10,000 players.
Yeah, you read that right. 10,000 players. Suddenly, all those chicken dinners and victory royales have become meaningless.”
EVE: Aether Wars is a stress test designed to explore opportunities for large scale multiplayer simulation in CCP’s current and future games by harness Hadean’s cloud-based simulation engine - Aether Engine.
Aether Engine is a pioneering cloud-based simulation engine. Its novel design means that Aether Engine can dynamically use thousands of cloud servers as one 3D space simulation. It means a huge evolution for existing genres like MMORPG and the creation of brand new gameplay experiences too!
10,000 players would comfortably beat the current record of 6,142 players in a single online battle, set by CCP Games through its MMORPG EVE Online's community on 23rd of January 2018. We also think 10,000 players will make for a unique gameplay experience.
EVE: Aether Wars is a 10,000 player deathmatch. It will be a series of timed matches where all players get dropped into battle. The aim is to kill as many players as possible within the time limit. If you are destroyed, you respawn and have 10 seconds of invulnerability to establish position before you can start fighting again.
The EVE: Aether Wars tech demo will be conducted during GDC 2019.
EVE: Aether Wars is free to download and play. It won't contain any microtransactions or loot boxes.
CCP is providing EVE Online and EVE: Valkyrie assets for use in the Aether Engine, enabling Hadean to focus on addressing the challenges faced by developers within large-scale online multiplayer environments. The ongoing collaboration between the two companies will seek to explore the potential for substantial changes to the technical infrastructure of EVE Online.