At GDC we delievered EVE: Aether wars, an amazing live deathmatch that acheived an outstanding 14,274 client connections to a single persistent game world.Watch the replay
Aether Engine is a hyper-scale simulation engine powered by HadeanOS. It is being used by AAA game studios and Research institutues to model everything from universes to atoms in real-time.
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There is no doubt that streamed, connected, and cross-platform multiplayer experiences are the future, but why should they be limited to one hundred, or even one thousand people in game? Why not shoot for ten thousand and beyond? What could we learn? What new game mechanics could you build?
With the power to simulate everything, you can combine genres in a single persistent game. There's nothing stopping the debris from an intergalactic space battle interacting with a first person shooter at ground level.
Inspired by IMAX The Powers of Ten, we wanted to go beyond the observable, and simulate gravity, collisions, and fluid dynamics at multiple scales. The distributed nature of Aether Engine is giving the Francis Crick Institute the power to simulate animated three-dimensional models of cancer cells undergoing metastasis.When we said from universes to atoms we meant it!
These massive immersive simulated experiences are now possible. Aether Engine makes use of the highly efficient octree data structure and, thanks to its unique design, it is capable of subdividing 3D space across CPU cores and maintaining a consistent player experience. This means you can now create vast sandbox universes without any complex operations or engineering.
The cloud-first operating system engineered for bare-metal performance across massively distributed computing infrastructures.
HadeanOS understands distributed computing. It doesn't require the complexities of middleware for distributed programs - it scales easily.
HadeanOS is only a few thousands of lines of code. It does away with all the bloat contained in traditional operating systems - making it more reliable.
Aether Engine is source included. No two distributed simulations are ever the same so we've included the source code - giving you flexibility to customise.